26/9/2024 – 31/10/2024 (Week 1 – Week 6)
Gabriella Grace Christyanti /
0373407
Bachelor of Design (Hons) in Creative Media, Taylor's
University
Illustration and Visual Narrative
TABLE OF CONTENTS
TASK 1
1. Lectures
2. Instructions
3. Process Work
3.1 Research and Ideation
3.2 Digitalization
3.3 Backstory
4. Feedback
5. Reflection
TASK 2
1. Research
2. Development
3. Process
3.1 Sketch
3.2 Colors
3.3 Digitalization and Composition
4. Final artwork
4.1 Character
4.2 Pokemon Card
TASK 1
1. LECTURES
Week 1 (26/9/2024)
(No classes)
Week 2 (03/10/2024)
Before we began using Adobe Illustrator, we played a small exercise game called the Bezier Game. This game helps us better understand how to use the Pen Tool in Adobe Illustrator.
Week 3 (10/10/2024)
Week 3 (10/10/2024)
Week 3 (10/10/2024)
2. INSTRUCTIONS
3. PROCESS WORK
In our first project, we were given a task to make a character only from the 8 shapes given in the vormator challenge. This exercise was aimed to push our creativity because of the limited shapes we got.
3.1 RESEARCH AND IDEATION
I began by browsing Pinterest for inspiration and gathering references that caught my eye. Most of the ideas I found revolved around winged creatures.
3.2 DIGITALIZATION
Using the sketch as a guide, I began crafting the silhouette with Vormator shapes. While I aimed to match the original sketch as closely as possible, I ultimately made the wings larger and gave the wings a more moth-like appearance.Using the ColorMagic, Scheme color, and color-hex website, I was able to find an overall color palette I like.
For his wings, I was inspired by a photo of a moth where the dots on its wings resembled crescent moons. This sparked the idea to give the wings a galaxy theme. I experimented with the color palette, adjusting it until I found the perfect combination. I decided to include only two crescent moons, as four felt too cluttered, and I shaped them to resemble large eyes, aligning with the backstory I’ve crafted for him.
For additional marks on the project, I applied lighting and shadows using the Pathfinder tool we learned in week three. I also added more gradients and fine details to bring him to life. This is the final piece I created, and I’m quite satisfied with how it turned out.
3.3 BACKSTORYHis name is Dionysus, but I shortened it to Dio for simplicity. Dionysus is the Greek god of vegetation and fruitfulness, famously associated with wine and ecstasy. I chose this name because Dio is a moth, and moths are known to be even more efficient pollinators than bees.
As the leader of a tribe of butterflies, bees, and other flying insects, I designed him with a regal appearance. His attire features a distinctive red robe, reminiscent of those worn by kings, and shoulder armor to symbolize rank and authority. In many cultures, particularly in medieval or military contexts, shoulder armor signifies a person's status. The purple tones in his design further emphasize rarity and royalty.
His galaxy-themed wings reflect his nocturnal nature, and the crescent moon
markings, shaped like large eyes, are designed to intimidate predators, in
line with his role as a protector of the night.
TASK 2
1. RESEARCH
For background research, I started searching for pictures in pinterest to get the overal vibe I wanted to get me an idea on what kind of scenery my character will be placed in. I wanted.
For background research, I started looking on Pinterest for pictures to capture the overall vibe I wanted for my character’s setting. I looked for images that gave an eerie, nighttime feel to help me imagine what the scene might look like.
I thought it would be interesting to have my character standing on a pile of bodies of his victims. This pose would add a sense of dominance and intensity to the scene to highlight his power. To get a better idea of how this might look, I searched for reference images to help me visualize the setup and the positioning.
I also used a page from the Framed Ink PDF as a reference.
2. DEVELOPMENT
- Character design
- Reference board
3. PROCESS
3.1 SKETCH
I created the sketch in Procreate, keeping it simple to capture the overall feel I wanted for the final piece. I didn’t add too many details, focusing instead on the general look and mood. I used mostly grey tones in the sketch since I haven’t decided on the color scheme yet.
3.2 COLORS
I searched for colors on color.adobe.com and picked out a palette that I liked. I didn’t stick to those colors exactly, I made some adjustments to better match the overall vibe I wanted to achieve.
3.3 DIGITALIZATION AND COMPOSITION
- BACKGROUND
I added a large moon as the background, placing a yellow circle in the center with an orange circle behind it, softened with Gaussian blur to create a glowing effect. I also made the sky a gradient from dark red to dark blue to give it a more intense look.
- MIDGROUND
For the midground, I created a pile of bodies, but I kept the lighting minimal, highlighting only a few heads. This limited lighting adds mystery to the scene by keeping most of the pile in shadow. Also, coloring every body would make the scene feel too crowded and distract from the main character. By keeping most of the bodies in shadow, the focus stays on the character, enhancing the impact of the scene.
- FOREGROUND
4. FINAL WORK
4.1 CHARACTER
4.2 POKEMON CARD
To create my Pokémon card, I used a poison-type card as a base to make it look as authentic as possible. I referenced other cards for details like the "STAGE 1" label and the "evolves from" bar, adjusting the text for "Moth" and adding slight blur to blend it seamlessly. For the HP, I researched similar Pokémon with around 110 HP, which felt right for my character. I chose the Pokémon type "Poison Moth" based on Venomoth, aligning with my character’s traits.
For moves, I researched and selected Poison Jab and Poison Gas, using accurate descriptions from the Pokémon Wiki but tweaking wording to better match my character. I adjusted move power, lowering it from the max of 32 and 64 to 20 and 44, keeping my character balanced. For weakness, retreat cost, and the character description, I referenced Venomoth's card but made minor changes to fit my character.
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