FINAL PROJECT

19/05/2024 - 21/07/2024 (week 5 - week 14)
Gabriella Grace Christyanti / 0371915
Sound & Video Production / Bachelor of Design (Honours) in Creative Media
Final Project


TABLE OF CONTENTS 

1. Lectures
2. Instructions
3. Exercises

4. Feedback
5. Reflection


2. INSTRUCTIONS


3. EXERCISES 

TASK 

Week 9 (16/06/25)

This week, Mr. Martin assigned us to begin working on the proposal slides, up to the synopsis section.
We started by researching VFX tutorials that we were interested in applying to our video project.

VFX Tutorial Videos:
Flick 

Next, Mr. Martin asked us to choose a tarot card that would inspire the theme of our video. We received Card 5: Your Fear – “The Chariot.” The Chariot tarot card encourages us to take charge of our lives and conquer challenges through willpower & determination.


Fig 2.1 Tarot Card

Story Synopsis
A protagonist of a video game keeps losing to the final boss but doesn’t give up and keep respawning for a rematch until she wins. (Inspiration: Undertale Chara vs Sans) Main character’s goal: Gain dominance and power in the simulation world she lives in.


Week 10 (23/06/25)

This week, we were tasked with test-shooting and editing one VFX effect during class. We had 30 minutes to complete both tasks.

Tutorial Used:
Teleporting Animation


Fig 2.2 Editing Sequence



Week 11 (30/06/25)

This week, We worked on creating the storyboard and shot list to streamline our filming process. For the storyboard process, we'd sketch.

1. Visual References:

Fig 2.3 Image references for tone and mood


2. Music References:

3. Story Breakdown & Shot list:

ACT 1
  • Sc1 Sh1 (WS) M faces Final Boss in a hallway
  • Sc1 Sh2 (OTS) Final Boss faces M in a hallway
  • Sc1 Sh3 (CU) M pulls out a knife
  • Sc2 Sh1 (Over Head Shot) M’s eyes turns black
  • Sc2 Sh2 (CU) Eye level shot of the Final Boss
  • Sc2 Sh3 (Over Head Shot) M’s eyes turns red
  • Sc3 Sh1 (Knee Level Shot) M walks towards Final Boss
  • Sc3 Sh2 (CU) M raises her knife to intimidate the final boss
  • Sc3 Sh3 (CS) M makes one last gesture to start the fight
  • Sc3 Sh4 (MCU) Final Boss accepts challenge and activates his powers

ACT 2
  • Sc4 Sh1 (MCU) Final boss’ head tilts up to face directly at M
  • Sc4 Sh2 (CU) Final boss raises his hand to flick M
  • Sc4 Sh3 (MS) M runs towards the Final Boss
  • Sc4 Sh4 (WS) Final boss flicks M away with his powers
  • Sc5 Sh1 (FS) M gets back up and grabs the knife
  • Sc6 Sh1 (FS-Dutch Angle) M jumps over obstacle
  • Sc7 Sh1 (MWS) M tries to slash the final boss but he keeps teleporting
  • Sc7 Sh2 (FS) M avoids one of the Boss’ attacks by jumping back
  • Sc8 Sh1 (MCU) M looks at the final boss, shocked
  • Sc8 Sh2 (CS) Final boss launch another attack
  • Sc10 Sh2 (WS) M running forward in slow motion
  • Sc11 Sh2 (WS) Final Boss in his stance
  • Sc12 Sh1 (Over Head Shot) M attempts to attack Final Boss multiple times
  • Sc15 Sh1 (MCU) Final boss raises his hand to use one of his abilities
  • Sc15 Sh2 (WS) M jump mid air but feels something is wrong
  • Sc15 Sh3 (WS) Final boss slams M to the floor
  • Sc14 Sh1 (WS) M avoids more attacks (specifically lazers)

ACT 3
  • Sc17 Sh2 (MCU-high angle) M looking tired
  • Sc17 Sh3 (MCU-eye level) M looking tired and also looking at two choices that she can pick
  • Sc17 Sh4 (ECU) M picks to fight
  • Sc18 Sh1 (MS) M looks up to the final boss
  • Sc18 Sh2 (MCU/CU) Final boss is visibly tired
  • Sc19 Sh1 (ECU) M looks surprised seeing the Final Boss tired
  • Sc19 Sh2 (CS) M took the chance to initiate an attack
  • Sc20 Sh1 (FS) M gets close to the final boss and did the final blow by slashing him
  • Sc20 Sh2 (WS) M dashes forward after slashing the final boss
  • Sc21 Sh1 (CU) Final boss bleeds out, shocked
  • Sc22 Sh1 (FS) Final Boss falls down as he bleeds out
  • Sc23 Sh3 (WS) M walks out of the hallway


5. Storyboard (Sketches):





Fig 2.5-2.10 Storyboard



Week 12 (07/07/25)

This week was dedicated to shooting our video. All scenes were filmed around the campus. 


Behind the Scenes:




Fig 2.11-2.13 Wearing the Costume



Fig 2.14 Camera Setup



After filming, we uploaded all footage to a shared drive.

We then imported all clips into Premiere Pro for color correction and grading. 



VFX Editing in After Effects

We moved into After Effects to apply VFX:
Premiere Pro/After Effects Project

Black eye VFX: 

Fig 2.15 Black Eye VFX


Bone appearing VFX:

Fig 2.16 Bone appearing VFX


Apply flashing blue eyes green screen:

Fig 2.17 Applying flashing blue eyes green screen


Bone appearing (2) VFX:


Fig 2.18 Bone appearing (2) VFX


Fight/Mercy Graphic button VFX:


Fig 2.19 Fight/Mercy Graphic button VFX


Fig 2.20 Fight/Mercy Graphic button VFX (2)


Blood Dripping green screen:


Fig 2.21 Blood Dripping green screen


Teleporting VFX: 


Fig 2.22 Teleporting VFX



Fig 2.23 Teleporting VFX (2)


Bone appearing (3) VFX:


Fig 2.24 Bone appearing (3) VFX

Blue eyes green screen (2):


Fig 2.25 Blue eyes green screen (2)


Through out this whole process, the use of free use green screen graphics and free google images specifically dusts effect, laser effect, and bones effect. Most process are gone through the tutorial videos I listed. Processes would generally be the use of the Roto tool and pen tool.

Premiere Pro Assembly and Color Correction:

Fig 2.26 Premiere Pro Assembly

Due to the amount of VFX, we ended up doing the vfx first, then assembly each of them in premiere pro. Some supporting elements are also taking place in premiere pro, such as audios, color correction and transitions.



Fig 2.27 Colour Correction (Warm)



Fig 2.28 Colour Correction (Cold)


We have 3 Acts in total within the story breakdown, we'd apply a warmer tone which is mainly orange, red and yellow tone around Act 1. As for the 2nd and 3rd act, we'd apply colder tone to create more tense within the scenes as it is consists fighting scenes, which are mostly blue, dark blue tones and occasionally a hint of yellow for some scenes as the highlight. 



FINAL OUTCOME


Fig 2.26 Final Outcome



FEEDBACKS

Week 9: Sir Martin assigned the Tarot card "The Chariot" to us and showed the brief explanation of the meaning. 

Week 10: Sir Martin approved of our idea and storyboard, at first we were hesitant if anything inspired from a video game is allowed, which he did allow.

Week 11: We showed sir Martin our shot list and story breakdown, we also showed the clips that we have shot.

Week 12: Session is full for shooting.

Week 13: We took our time assembling our footages, which sir Martin has no much of a comment about but recommend more funky transition for some clips.

Week 14: Sir Martin recommend us to do more vibrant color grading.


REFLECTION

Observation
During the project, I noticed how crucial detailed planning is for a smooth production process. The use of photographic storyboards and shot lists greatly helped visualize the scenes before filming, which made the shooting process more efficient. I also observed the challenges in executing VFX effects, especially with masking and keyframing, where precision was essential for seamless transitions. 

Findings
From working with After Effects, I found that small adjustments to mask feathering and opacity can significantly affect the quality of visual effects. Color correction and grading are powerful tools for guiding viewer emotions and emphasizing different parts of the story. I also found that noise reduction and clean audio are essential for maintaining professionalism and audience engagement. Lastly, integrating multiple elements like VFX, color grading, and sound creates a more immersive and polished final product.

Experiences
Personally, the project was a rich learning experience that combined creative and technical skills. The initial difficulty with VFX techniques became easier with practice and trial, which boosted my confidence in using software like After Effects and Premiere Pro. Overall, this project improved my practical skills and deepened my appreciation for multimedia production.

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