22/09/2025 - 29/12/2025 (Week 1 – Week 14)
Gabriella Grace Christyanti / 0371915
Creative Media / School of
Design
1. Instructions
2. Lectures
3. Process
4. Reflection
1. INSTRUCTION
2. LECTURES
In the first week, Dr. Wong was unable to attend the class, so a substitute lecturer was assigned. During this session, we were asked to form groups for our minor project. The substitute lecturer informed us that the available project options would be announced at a later date.
In Week 2, on 29th september, we were given the opportunity to choose a project that best suited our interests. After discussing as a group, we decided to select period poverty as the main topic for our EPIL project, as it addresses a significant social issue and aligns with the educational goals of the course.
In the third week, we met with our client, Dr. Chong. Following this meeting, our group held a discussion immediately after class to explore potential topics for the project. To finalize our decision, we conducted a vote in our WhatsApp group to determine the topic we would proceed with.
Once the topic was confirmed, we began creating our presentation slides and assigned specific slides to each group member. Afterward, we held a brief discussion to identify the types of questions we should prepare for the interview.
WEEK 4
WEEK 5
WEEK 6
In Week 6, we had an online class. After the class, we reviewed the consent form provided by Dr. Wong. We also made revisions to our interview transcript before uploading it to our FigJam board.
The following day, we redistributed tasks among group members to further refine our FigJam based on the feedback received from Dr. Wong, in preparation for submission.
In Week 7, I reminded my group members to submit the interview audio recordings and consent forms. During our minor project class, Dr. Wong taught us how to generate ideas for the project and introduced the Crazy 8 method. Using this method, we were required to develop eight different ideas for our period stigma project.
Following this, I organized a meeting on 10 November to further discuss and refine our ideas in greater detail.
In Week 8, we held a meeting on Thursday to discuss our FigJam, as some group members were facing difficulties in understanding and developing the user journey map. During the meeting, we broke down our Crazy 8 ideas to evaluate which methods would work best for our topic.
We also discussed the presentation scheduled for 17 November and decided which group member would present each slide. Finally, we conducted a vote to select the top three ideas from our Crazy 8 concepts.
WEEK 9
WEEK 10
WEEK 12
In Week 12, we completed the design of all the materials needed for our board game and proceeded to print them. We also compared each member’s availability to determine who could manage the booth and at what times.
On Saturday, we held another physical meeting to work on the cutouts and other hands-on preparations. Additionally, we purchased the prizes for our booth.
WEEK 13
In Week 13, we began preparing for our booth for the final prototype testing. Prior to the event, we created a survey to be administered before and after the game. Additionally, we designed a digital poster that could be promoted via Instagram, and we also printed the poster to display at our booth.
Day 1 : On the first day of opening our booth, it attracted a large number of visitors, with a total of 25 people participating in our activities. Our booth was also visited by some of our friends who came to try out the game. Overall, the event provided us with valuable feedback on the usability and engagement of our prototype, allowing us to observe firsthand how participants interacted with the game and identify areas for further improvement.
Day 2: On the second day, our booth was visited by Dr. Wong as well as Dr. Noor from the EPIL lab. The day proceeded relatively smoothly, and we were able to complete all of our planned activities. This allowed us to finalize the prototype testing and gather the remaining feedback necessary for evaluating the effectiveness of our project.
Day 3 : We closed the booth earlier than scheduled because we had already reached the targets we set for the event. Personally, I found this experiment to be enjoyable, albeit tiring. It was a valuable experience that allowed us to meet many people, raise awareness about our topic, and have fun while engaging participants with our project.
WEEK 14
Christmas Holiday
WEEK 15
In Week 15, we held our final meeting in preparation for the project’s final presentation. As a result, our presentation proceeded smoothly and successfully. Overall, it can be said that we were able to carry out the EPIL program project effectively. Despite encountering several challenges along the way, we managed to complete the project successfully and achieve our goals.
4. REFLECTION
Experience
This project was a meaningful and challenging experience, as it required sustained teamwork, planning, and commitment over multiple weeks. From forming the group and selecting period poverty as our topic, to developing and testing a board game prototype, the process involved many stages of research, ideation, design, and execution. Throughout the project, I was actively involved in organizing meetings, reminding group members about submissions, and coordinating tasks to ensure steady progress. While there were moments of difficulty, such as managing different schedules, refining ideas, and preparing materials under time constraints, these challenges helped me develop stronger time management and communication skills. Overall, the experience was both demanding and rewarding, especially during the booth testing phase where we could see our work come to life.
Observation
Throughout the project, I observed the importance of clear communication and collaboration in ensuring the success of a group-based design project. During interviews and prototype testing, I was able to observe how participants reacted to the topic of period stigma and how they engaged with our board game. The feedback gathered during lo-fi testing and booth sessions highlighted areas where users were confused, engaged, or particularly interested, allowing us to make improvements to the design. I also observed how guidance and feedback from lecturers and the client influenced our decision-making process and pushed us to refine our ideas further. These observations emphasized the value of iterative design, user-centered thinking, and adaptability throughout the project.
Findings
From this experience, I learned that successful project execution relies heavily on teamwork, responsibility, and consistent communication. Addressing a sensitive topic such as period poverty required careful consideration, empathy, and thoughtful design decisions to ensure the message was communicated effectively. I also gained a deeper understanding of the design process, from early research and ideation methods such as Crazy 8, to prototyping, testing, and final presentation. The project reinforced the importance of being proactive, flexible, and open to feedback when working in a group. Overall, this experience strengthened my confidence in collaborative work and highlighted how design can be used as a tool to raise awareness and create meaningful social impact.
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