Vehicle And Props Design: Final Project

01/12/25 - 09/01/26 / Week 11-Week 15
Gabriella Grace Christyanti / 0371915
Vehicle and Props Design / Creative Media / School of design 
Final Project: Post Production and Profiling


TABLE OF CONTENTS 

1. Instructions
2. Lectures
3. Process Work

4. Feedback
5. Reflection


1. INSTRUCTIONS



2. LECTURES

All lectures were explained during class


3. PROCESS WORK

In this project, we were tasked with fully rendering our vehicle design in 3D

3.1 Project Finalization

I finalized my crawler medical vehicle in Procreate and started the 3D model using ZBrush and focused on improving my sculpting skills throughout the process.

3D Progress

3.2 Rough Body Blockout

I began with a simple blockout to establish scale and proportions, using basic shapes combined together to outline the vehicle’s form.

3.3 Body Detailing

Once the blockout was set, I moved into low-poly detailing due to frequent crashes when sculpting in high poly. I defined the outer silhouette first before adding structural details and the exposed gears on the crawler tracks.

3.4 Leg Detailing

After completing most of the main body, I shifted focus to the legs. This required the most attention, as I wanted them to feel mechanical and functional. I relied heavily on real-world references to guide the form and articulation.

3.5 Additional Refinements

I continued adding secondary elements, ensuring clean shapes and removing unnecessary forms. I refined edges, tightened surface details, and checked for clipping to maintain visual clarity.

3.6 Color Application

Once sculpting was complete, I painted the model in ZBrush, following my original color concept as closely as possible.


3.7 
Final Color Rendering

For surface patterns and fine graphic elements, I exported the model into Procreate. This allowed me to refine markings and color accents before compositing my final renders.

3.8 Final outcome


4. FEEDBACK

Throughout the 3D development process, Sir Kannan consistently encouraged the class to focus on clarity, structure, and function. He advised refining the proportions early, simplifying shapes before adding detail, and making sure the mechanical elements felt believable and supported the vehicle concept. He reminded me to think like a designer-engineer, not just a sculptor, by ensuring that every part looked practical and had a purpose. When technical issues slowed my progress, he emphasized working efficiently, planning my workflow, and improving refinement gradually rather than all at once. His feedback pushed his students to stay intentional with design decisions and ultimately guided them toward a cleaner, more functional and cohesive final model.

5. REFLECTIONS

Experience

Working in ZBrush pushed me to think like a modeler rather than just a designer. Translating a 2D concept into a 3D form was challenging but rewarding, especially when solving shape and structure issues along the way.

Observation

I noticed that the more refined the silhouette and proportions were early on, the smoother the detailing stage became. Technical limitations like crashing forced me to stay efficient and plan ahead.

Findings

I learned that creating believable vehicles relies on both form and function—especially in moving parts like crawler legs. Constant refinement, reference usage, and problem-solving significantly improved the final outcome. This project strengthened my understanding of 3D workflow, from sculpting to color, and taught me how iteration leads to clarity and polish.

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